βοΈFull Configuration Breakdown
π X-NPC_Control Configuration Breakdown
All settings are in config.lua
β tweak values to match your serverβs needs.
1. Debug Settings
For troubleshooting/development:
Config.Debug = {
RemoveAllNPCs = false, -- [true/false] Wipe all NPCs on script start (use sparingly!)
Mode = false, -- [true/false] Show debug text (FPS impact!)
Radius = 250.0, -- Radius (meters) to scan for NPCs
RefreshRate = 1000 -- Debug UI update speed (ms)
}
Usage:
Set
RemoveAllNPCs = true
only to test performance.Enable
Mode = true
to see NPC counts near players.
2. Population Control
Adjust NPC/vehicle density globally or dynamically:
Config.Population = {
PedBudget = 2, -- 0=None, 1=Low, 2=Medium, 3=High
VehicleBudget = 2, -- Same scale as above
MinBudgetLevel = 1, -- Never go below this level
-- Dynamic adjustments:
EnableDynamicPopulation = true, -- Master switch
PlayersPerLevel = 50, -- Reduce density by 1 level per 50 players
NightTimeReduction = 1 -- Reduce by 1 level during nighttime
}
Recommended Presets:
Zombie Apocalypse
0
false
City Roleplay
2
true
Battle Royale
1
true
3. NPC-Free Zones
Create areas where NPCs vanish
Config.NPCFreeZones = {
Enabled = true,
RefreshRate = 2500, -- How often zones are checked (ms)
ExemptImportantPeds = true, -- Protect shopkeepers/etc.
Zones = {
{
name = "Hospital",
coords = vector3(323.26, -595.57, 44.86), -- Center point
radius = 75.0, -- Meters
removePeds = true, -- Clear NPCs
removeVehicles = false
}
}
}
Pro Tips:
Use
/tp 323.26 -595.57 44.86
in-game to verify coordinates.Set
DrawZones = true
temporarily to visualize boundaries.
4. Dispatch Services
Disable emergency responses:
Config.DisableDispatchServices = true -- Master switch
Config.DispatchServices = {
[1] = true, -- Police cars
[2] = true, -- Police helicopters
[3] = true, -- Fire trucks
-- ... (see full list in config.lua)
}
Key IDs:
[1]
Police cars[5]
Ambulances[11]
Gang activity
5. Scenario Control
Block annoying NPC behaviors:
Config.Scenarios = {
WORLD_VEHICLE_STREETRACE = true, -- Disable street races
WORLD_HUMAN_PAPARAZZI = true, -- Remove photographers
WORLD_VEHICLE_POLICE_BIKE = true -- No police bikes
}
Popular Scenarios to Disable:
WORLD_VEHICLE_MECHANIC
β NPCs repairing carsWORLD_VEHICLE_AMBULANCE
β Random EMS spawnsWORLD_VEHICLE_BUSINESSMEN
β Suit-clad NPCs
6. Gang Relationships
Control hostility levels:
Config.Relationships = {
AMBIENT_GANG_BALLAS = 5, -- 5=Hate (attack on sight)
COP = 1, -- 1=Respect (ignore crimes)
MEDIC = 2 -- 2=Like (help players)
}
Relationship Scale:
0
Companion1
Respect2
Like3
Neutral4
Dislike5
Hate
7. Performance Tweaks
Reduce server strain:
-- Disable random spawns:
Config.RandomVehicles = {
CreateGarbageTrucks = false,
CreateRandomCops = false
}
-- Cleanup vehicle generators:
Config.VehicleGenerators = {
RemoveFromLocations = true -- Hospitals/police stations
}
8. Routing Buckets
Disable NPCs in specific dimensions (MLOs):
Config.RoutingBuckets = {
Enabled = true,
DisabledBuckets = {5, 6} -- IDs of restricted dimensions
}
Common Uses:
Interior dimensions (e.g., apartments)
Event zones
β Troubleshooting
NPCs still in zones
Increase zone radius
by 10-20 meters
Police respond despite config
Set Config.DispatchServices[1] = true
FPS drops
Set PedBudget = 1
and disable scenarios
Need Help? Join FiveWorld Discord for config reviews and optimization! ππ¨
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